The Naevus Heresy

Dust to Dust
Mission 1 - The one where Octus was a Sharpshooter

Gaius’ Mission Report

Tracking a Psy Drug with the street name “Dust” the acolytes discover a drugs ring of criminals. This leads them to some disturbing truthes about the Ostian hive’s authorities. They discover a transport ship that has been used to move the drugs about.
They also discover an adict who gives prophetic messages.

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Solent House
Mission 2 - The one where we forget the keyword

The Acolytes investigate a strange school. Things are not as they should be and children are being indocrinated in something slightly different to the imperial cult. Strange practices are uncovered, including a medical bay with just a bit too much surgical equipment.
The leader of the school is Archus Kurtz, who commits suicide before the situation is resolved.

The mission is ended when the acolytes call in the air wing of the Sisters of St Ophelia. Inquisitor Marien who was in the school undercover investigating is very angry at the acolytes for ruining her investigation.

Items are recovered from the school for further study.
Hamlin Lustig is captured and later defects to the Inquisition.

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The Gul Pha Pyramid
Mission 3 - The one where we try sneaking

On Hamlin’s suggestion the Acolytes investigate a site called the Harrow. Underneath they find an archaeological dig performed by Dr. Duro Albinus. The Gul Pha city represents a huge achievement for this ten thousand year dead race of neanderthal like peoples. They seem to have erected a huge city in honour of the Tchee, a xenos race that visited the planet.
The evidence shows the whole place was cleansed by the great crusade ten thousand years ago, when the planet was first settled by humans.

The Tchee site however still has life in the form of a possessed defence mechanism who is rallying local mutant support to cause chaos. The Acolytes penetrate the Tchee location and although they rarely mention what happened inside that room they survived and recovered some useful evidence. The local arbites proctor was not so lucky. Xantius has never been the same.

Epilogue Mission 3

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Horror at St Ophelia's
Mission 4 - The one with a bad in-Joke

The acolytes investigate a Cathedral with some links to the previous goings on. They get a lot more than they bargain for when the cathedral goes into lock down and the Pontifex in charge descends into madness.
His broken mind is unable to control the warp creature he has been using to cover his nefarious schemes and the acolytes must hunt it down into the catacombs and destroy it.

The entity was controlled by a xenos device made of black stone (just like the location in the previous mission) with four rings connected by chains. The Amelius codex was found in the Pontifex’s posession and a copy was made for the acolytes afterwards.

Their investigation is ended when the cathedral is assaulted by Inquisitor Viktor Aldermann and his men.

Epilogue Mission 4

Waterfall cathedral

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Raiders of the Lost Data Ark
Mission 5 - The one where we ignore Gaius's Good Decision

Prologue Mission 5

The acolyes are invited by the Adeptus Mechanicus to travel to the frozen prison continent of Varis to investigate a crashed ship and recover a priceless artefact, the Data Ark. The Ark is a cogitator of ancient and great power, from the age of technology.

The continent is forbidden to the adeptus but the mechanicus think that the acolytes can avoid the restriction due to their inquisitorial status. It soon becomes apparent that the ice floes are not abandoned, nor simply haunted by “Ghosts” as some locals would have it. They are filled with dangers including huge beasts with fangs a foot long and gangs of savage criminals; armed by mysterious benefactors from orbit with military equipment the gangs hunt the acolytes.

The acolytes soon discover the reason for the ban on all adeptus from this continent. It is the training grounds for a secretive space marine chapter called the Ghost Raiders, Brother Mathias Balazar meets the acolytes and tries to aid them in order that their stay on Varis be cut as short as possible. It is clear the Ghost is not best pleased with their presence.
However as Masters says later he can’t have been that upset or he would have killed the acolytes immediately.

The Acolytes find the downed ship, and the xenos artefacts that skuttle into people’s spines controlling them which brought the ship down in the first place. The ark is guarded by Magos Maar, now infested by the little spidery machines.

Once the acolytes are victorious they are escorted from the continent by the Ghosts and dumped in the desert where Masters meets them and takes them back to Ostia.

Epilogue Mission 5

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The Forgotten Warehouse
Mission 6 - The one where Gaius set Masters on fire

Two of the acolytes return from a routine search of one of hundreds of warehouses. Nothing to report.
“Then why are you bleeding?” asks Masters.

They have no memory of the events that transpired, but quickly return in force. The team led by Gaius assault the warehouse and incover a trail that tenuously leads to the Eight Crystals Auction House.

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Going Going Gone
Mission 7 - The one where Gaius makes a Awful Decision

Following the leads from the warehouse the acolytes arrive at the Eight Crystals Auction house with an auction underway. They locate an unusual lot on offer hidden amongst some Gul Pha remains, but this is most certainly not Gul Pha in origin, but Tchee, the alien visitors to this world over 10,000 years ago.

They enter a bidding war with Eleanor Rudelmann but are both outbid by Baron Ulbrexis who arrives in style suitably late.
After conspiring with the Baron they decide to lay a trap for the coterie and let the artefact be transported away by trucks. Following behing their suspicions were proven correct when the convoy is raided by a mercenary group.

They follow the mercenaries by a tracker installed into the artefacts casing, and assault the mercenaries and Xenos unto whom the artefact was being transfered. They lament the moment that Gaius turned away Marius and his inquisitorial combat team, and engage ina fierce battle with mercenaries and xenos alike. Luckily Captain Moverne (Ulbrexis’ household guard captain) arrives with reinforcements which tips the battle in favour of the acolytes.

The Xenos escape with the artefact and the mercenary captain Dolan Albor.
The rest of the mercenaries are killed or flee.
The acolytes capture vast quantities of “Dust” and Psy Scanners and the crystal orbs used to collect Psy energy of humans.

The Coterie is foiled, but both Eleanor and Dolan escaped.

Epilogue Mission 7

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Blasphemy at Berg Eltz
Mission 8 - The one where Xanthius is Awesome

The acolytes are sent to the home of Lord Balkin, a reclusive industrialist and collector of rare books, in pursuit of a book called “The Seven Sisters”.

They discover the situation is not entirely normal when a murdered house member has been rotted by a vile plague from the insides out.

The plague has struck before, called Karvok’s Curse. Many were killed before they burned the witch they thought responsible when it seemed to end.
Lord Karvok the Blasphemer was a warlord of the enemy who ruled part of Naevus while it was lost in the warp storm. In the Liberation of the planet he was slain by St. Teressa of the Faint Smile. His body was destroyed but his possessions including his armour were smuggled away by those loyal to him.

It is this armour that has caused this upheaval. The acolytes discover the resting place of the armour and purge it of the daemonic slime monster that guards it. However it is too late and the armour has already been removed.
When the acolytes return to the castle they find the armour has transformed the man wearing it into a daemon of imense speed agility and strength, but worst it can move through walls.

They track down the focus of its entry into the world, the young boy who first found the armour and was affected by it. By threatening him the daemon materilised and Jael with one true swing of the holy sword of Raphaell slew the beast.

Lord Balkin gave up the book to the Inquisition and the boy was taken away and given to the Emperor’s Peace.

Epilogue Mission 8

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The Story So Far
Brief summary up to adventure 8

Inquisitor Cornelius Masters has recruited the acolytes (players) in order to fight heresy and the enemies of mankind in the hive city of Ostia located on the planet Naevus in the Naevus system.

The acolytes have been through some tough times in the service of Masters and have started to uncover a large conspiracy that reaches from the top of the government to the criminals in the very pits of ostia.

One common thread seems to emerge. The Coterie. A group of ex-army soldiers who all won the highest of military honours in an action over 50 years ago in the The Tycho Mutiny.

Other common themes seem to be the infiltration of xenos artefacts onto the planet from a race know as The Lat. These artefacts include scanners for latent psyker powers and crystals for storing such power, as well as an alien manufactured drug whose street name is “Dust” which seems to affect different people in different ways.

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Kerza's predictions
  1. The little bird speaks the lies of the enemy
  2. The traitor amongst you will bring death
  3. Ten legions cannot turn back the tide
  4. The hidden one hides in plain sight
  5. The pillars of Zothrian will open on Hector’s last Candlemas
  6. Do not destroy the Black Stone – cut it’s throat to starve it’s heart
  7. Trust the boy
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